Scenography “The Sensual City” for the French Pavillion at the Shanghai Expo 2010. Winning competition entry. In collaboration with the graphic and spatial design office Intégral Ruedi Baur Paris, France. The conceptual phase proposed the following scenographic themes: “Espace d’introduction”, “espace du gout” (with restaurant), “espace de l’odorat”, “espace de l’ouie”, “espace du toucher” and…
orangenminze
Conceptual development and design of a series of knitted lamp shades. All lamp shades are handmade in Austria by senior women and can be purchased via schlampenshop. “Schlampenshop” was presented at the MAK – Museum of Applied Arts, Vienna, Austria during the Blickfang Design Fair and at the Frauenmuseum, Bonn, Germany. A workshop was held…
Chantelle concept store, Paris, France. Conceptual development, design and realization of a store design for the French lingerie label. In cooperation with eoos design, Vienna, Austria.
Shop-in-shop displays and presentation elements for the Armani Cosmetics brand. Research of images and materials, cardboard models and client presentations. Developed in collaboration with eoos design, Vienna, Austria.
Conceptual development and visualizations for work environments in an Austrian convent. “holiwork”, a project attempting to bring work and seclusion in a convent in Northern Austria called Stift Geras together – initiated by platou, plattform für architektur im tourismus.
Competition for the design of a plaza at the Danube University Campus in Krems, Austria. Organized by publicart.at – Kunst im öffentlichen Raum, Niederösterreich. “Traces” proposes step-sensitive, light-emitting colored floor tiles, which work as graphic wayfinding elements between the university buildings. Spread across the campus, the number of tiles increases towards the center of the…
Pink City. Site specific temporary installation at Museu Abelló, Mollet del Vallès, Barcelona, Spain. Pink City investigates the collective fantasies related to the female body, which are most obvious in political messages and advertising in modern urban environments. The installation consists of photos, graphic elements, objects, video and sound. The installation is part of CONFLUENCES…
Display hautnah. A series of art projects organized by kforumvienna.
Concept and design of an audiovisual installation for the Athens International Airport in Greece. A virtual gate connects passengers and travel stories in this installation. The movement of passengers at the gate is the central visual theme of the video stream. The passengers become the performers. And the gate turns into a stage. Their moving…
An intervention in the Viennese subway. Competition entry for KÖR – Kunst im öffentlichen Raum Wien. Art in public space Vienna. Phase 1 – Conquest of public space Phase 2 – Interviews in public space Phase 3 – Thoughts about Viennese public space The words Freie Werbefläche hier (“Free Ad Space here”) appear on billboards and…
New water – New City. Invitation by the Stadtforum Vienna to produce a vision for the Danube Canal, the river which runs through Vienna’s city center. Neues Wasser – Neue Stadt. A traveling exhibition of powerful images presented the design ideas. This media effective proposal, developed in collaboration with Sebastian Harms, became the central visual motif…
Concept for the exhibition The New Austria at the Belvedere Castle in Vienna, Austria. Competition entry. The exhibition celebrates the 50th Anniversary of the signing of the Austrian State Treaty in the Belvedere Palace in Vienna on May 15, 2005.
Interactive piece and a book about the Barcelona Airport. This installation was shown at the La Capella Gallery, located in the Hospital Antic de Santa Creu in Barcelona, in March and April 2003. Space cannot be seen, neither is it a geographical reality, a number or a point in a system of coordinates. A place…
Conceptual development of the exhibition themes and spaces for the new BMW Museum, Munich, Germany. Developed while employed at Atelier Brückner, Stuttgart.
This Sony PlayStation exhibition was presented at the E3 game developers‘ conference in Los Angeles, USA. The Japanese art of origami and the polygons of computer graphics were influences for the design of this 38 000 sq.f. show. The objective was to portray new games and new platforms in an unexpected umbrella environment. A 26…